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How To Repair In Fallout New Vegas

Repair is a skill in Fallout: New Vegas.

Initial level

Case: A starting Intelligence of 5 and Luck of 5.

Description

Items tin can now be repaired to 100% regardless of the player character'southward electric current skill. Repair still governs the effectiveness of repairing one item with another, using the same repair efficiency calculation as Fallout 3, merely with a static 100% status limit in place of the skill-based limit.

A higher Repair skill unlocks crafting recipes for different types of armament and other gear at reloading benches and workbenches, such equally the Weapon repair kit with l skill. High Repair likewise allows one to repair mechanical or electronic world objects (elevators, doors, computers, etc.).

Ways to increase Repair

Permanent
  • Leveling up (up to +15 or +17 with Educated)
  • Dean'south Electronics (+3 or +4 with Comprehension)
  • Logic Co-Processor implant (+2 depending on Intelligence, a perfect Intelligence of 10 volition see no benefit.)
  • Good Natured (+v)
  • Skilled (+v)
Temporary

Perks that crave Repair skill

Perk Requirement Level Additional Requirements
In Shining Armor Dead Money xx 2 Science 70
Junk Rounds Dead Money 45 2 Luck 6
Light Touch Dead Money 45 two Agility 6
Hand Loader seventy 6
Jury Rigging 90 14
Mad Bomber Gun Runners' Arsenal 45 6 Explosives 45

Interactions that require Repair skill

  • 20 Repair to repair Trudy'due south radio in Goodsprings.
  • 20 Repair to salve the solar array parts at HELIOS One.
  • 25 Repair to repair the broken 9mm SMG in Doc Mitchell'southward house.
  • 35 Repair to repair ED-E (forth with 55 Science).
  • 35 Repair to repair the cleaved lift in the Bison Steve Hotel.
  • 35 Repair to repair the cleaved generator in Sloan.
  • 35 Repair to repair the auxiliary generator in the quest That Lucky Old Lord's day (along with one slice of scrap metal).
  • 35 Repair to gain entrance to the Ultra-Luxe kitchen area without requiring honorary White Glove Society membership or a White Glove Order disguise.
  • forty Repair to deduce, when speaking to Pete, how to salvage the crashed B-29 laying at the lesser of Lake Mead.
  • 45 Repair to disarm rigged shotgun traps and get the ammo from them.
  • 50 Repair to repair the broken elevator in Vault 22, allowing easier travel through the vault.
  • 50 Repair to defuse the flop on board Carry Force One in You'll Know Information technology When It Happens.
  • Dead Money 60 Repair to jury rig the fuse box in the Puesta del Sol switching station.
  • 65 Repair to repair the broken solar panels at the Nellis assortment.
  • 65 Repair to jam the 12 hidden doors throughout the REPCONN headquarters.
  • 65 Repair to repair ED-Eastward (without any other skill).
  • eighty Repair to jury rig the food processor during Non Worth a Colina of Corn and Beans.

Non-player characters who repair

Proper name Location Repair cap
Dale Barton The Fort 58%
Samuel Kerr 188 Trading Mail 64%
Calamity Jacobstown 76%
Sometime Lady Gibson Gibson fleck yard 79%
Mick Mick & Ralph's 85%
Joshua Graham Honest Hearts Zion Canyon 100%
Paladin Sato Brotherhood of Steel safehouse 100%
Raul Tejada Blackness Mountain / Raul'south shack 100%
Major Knight Mojave Outpost 100%
Sink Fundamental Intelligence Unit Old World Blues (add-on) The Sink/Big MT 100%
Commissary final Lonesome Road (add-on) The Divide 100%

The Repair skill of an NPC dictates the maximum status they can repair to, based on the same maximum status formula used in Fallout three. The total cost to repair is independent of one's Barter and Repair skills and is calculated with this formula:

If repairing an item were to increment its value by thou caps, the repair would cost 2000 caps, essentially a 100% overhead.

Notes

  • Not-thespian characters will non repair wearing apparel (such as Benny's suit) that has no DT.
  • Normally, mutual weapon variants can non be repaired with unique weapons unless the Jury Rigging perk is selected, which tin result in the potential loss of these rare items.
  • Items whose HP values still circular to 100% will not offering the pick to repair/maintain them, even if they show less than maximum cap value, and will non appear in the listing of spare weapons when repairing another of the same type.

Skills

How To Repair In Fallout New Vegas,

Source: https://fallout.fandom.com/wiki/Repair_(Fallout:_New_Vegas)

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