banner



Can You Not Repair Demon Tinkers

Broom.svg This commodity is in demand of a clean-upwardly. You can help the wiki past cleaning upwards the article.

Reason: Add subpages for new materials. Add together infos of the new version.

Contents

  • 1 Materials
    • one.1 Materials listing
    • i.2 Materials ability list
    • ane.three Modifier list
  • 2 Materials pre MC 1.10
  • 3 Material Traits
    • 3.1 Notes on Traits
    • 3.ii Metallurgy 3 Materials
  • 4 Bows
    • iv.ane Shortbows
      • 4.i.i Bow Limbs
      • 4.1.2 Bow Strings
  • 5 Arrows
    • 5.1 Arrowheads
    • 5.2 Shafts
    • 5.iii Fletching
  • half dozen Crossbows
    • 6.one Notes on Crossbow Construction
    • 6.2 Crossbow Materials
  • 7 Bolts
    • 7.1 Notes on Bolt Structure
    • 7.2 Bolt Core Materials
    • 7.3 Fletching

Materials [edit]

All of the Tools or Weapons in Tinkers' Construct tin can be made from a variety of Materials.
For the total list of available materials in your version of the game, delight check the ingame documentation. A book called "Materials and You", crafted in the following way:


Materials list [edit]

Material Head Immovability Handle Durability Extra durability Mining Speed Mining Level Base Damage Handle Modifier Material Power
Wood Wood 35 25 xv 2 0 (Stone) 2 x1 Ecological
Stone Stone 120 -50 20 4 ane (Fe) iii x0.5 Equally Head Cheapskate. as other Inexpensive
Flint Flint 150 -lx 40 5 1 (Atomic number 26) 2.nine x0.6 As Head Crude Ii. as other Rough
Cactus Cactus 210 20 50 four 1 (Iron) 3.4 x0.85 As Caput Prickly. as other Spiky
Bone Bone 200 50 65 5.09 i (Fe) 2.5 x1.ane As Head Splintering. as other Fractured
Obsidian Obsidian 139 -100 90 7.07 four (Cobalt) iv.2 x0.9 Duritae
Prismarine Prismarine 430 -150 100 five.5 i (Atomic number 26) 6 x0.6 as Head Jagged. As other role Aquadynamic
End Stone End Stone 420 0 42 3.23 three (Obsidian) 3.23 x0.85 As Head Alien. equally other Enderference
Paper Paper 12 v 15 0.51 0 (Stone) 0.05 x0.1 Writable
Sponge Sponge 1050 250 250 3.02 0 (Rock) 0 x1.two Squeaky
Firewood Firewood 550 -200 150 6 0 (Stone) 5.5 x1 Autosmelt
Iron Iron 204 60 l six ii (Redstone) four x0.85 As Head Magnetic Ii. every bit other Magnetic
Pig Iron Pig Iron 380 -100 170 6.2 iii (Obsidian) iv.5 x1.2 Tasty. equally Head additonaly Baconlicious
Knightslime Knightslime 850 500 125 5.8 3 (Obsidian) 5.ane x0.five As Head Crumbling. as other Unnatural
Slime Crystal (Green) Slime Crystal (Green) 1000 0 350 4.24 0 (Rock) 1.8 x0.seven Slimey
Slime Crystal (Blue) Slime Crystal (Blueish) 780 -l 200 iv.03 0 (Stone) 1.8 x1.three Slimey
Magma Cream Magma Cream 600 -200 150 two.1 0 (Rock) seven x0.85 Equally Head Superheat. as other Flammable
Netherrack Netherrack 270 -150 75 4.5 1 (Iron) 3 x0.85 Every bit Head Aridiculous. as other Hellish
Cobalt Cobalt 780 100 300 12 4 (Cobalt) 4.i x0.9 As Head Momentum. as other Lightweight
Ardite Ardite 990 -200 450 three.5 4 (Cobalt) iii.6 x1.4 As Head Stonebound. as other Petramor
Manyullyn Manyullyn 820 250 50 7.02 iv (Cobalt) 8.72 x0.five As Caput Insatiable. every bit other Common cold-Blooded
Copper Copper 210 30 100 5.3 1 (Iron) iii x1.05 Well-Established
Bronze Bronze 430 70 lxxx 6.eight two (Redstone) 3.5 x1.one Dumbo
Lead Lead 334 -fifty 100 5.25 1 (Iron) 3.5 x0.vii Poisonous
Silver Silver 250 l 150 5 1 (Iron) v x0.95 Holy
Steel Steel 540 150 25 7 iii (Obsidian) half-dozen x0.9 As Head Abrupt. every bit other Strong
Electrum Electrum 50 -25 250 12 1 (Fe) 3 x1.1 Shocking
Treated Wood Treated Forest 25 35 20 2 0 (Stone) 2 x1 Ecological
Constantan Constantan 25 60 60 4.7 2 (Redstone) iv x0.8 Thermal Inversion
Corrupted Corrupted 204 lx 50 7 ii (Redstone) 4 x0.85 As Caput Vile

Materials power list [edit]

  • Alien - The stats feel off as if they're irresolute! Maybe time will tell?
  • Aquadynamic - unhindered by H2o and loves rainy evenings
  • Aridiculous - The tool works better in hotter enviroments
  • Autosmelt - Harvested blocks go smelted
  • Baconlicious - Hitting things sometimes gives bacon
  • Cheap - Increases durability gained when repairing the tool.
  • Cheapskate - Your tool has less immovability
  • Common cold-Blooded - Deal increased damage to targets at total health
  • Rough - Bonus damage confronting unarmored targets
  • Crumbling - The tool breaks soft blocks that don't need a tool faster
  • Dense - Your tool lasts longer when information technology has less durability
  • Duritae - Your tool lasts longer …about of the fourth dimension
  • Ecological - Has a 1% chance to repair 1 durability every 2nd
  • Enderference - Prevents endermen from teleporting for a brusk time (6 Seconds?)
  • Flammable - Blocking blocks fire damage and sets the attacker on fire
  • Fractured - Your tools impairment is more likely to pause
  • Hellish - Deal bonus damage to non-Nether mobs
  • Holy - Deal bonus damage to undead enemies
  • Insatiable - During combat you deal more and more than impairment just also consume more and more durability
  • Jagged - Every signal durability lost increases impairment
  • Lightweight - Increases the overall speed of your tool when mining and attacking
  • Magnetic - Attract southward nearby things on the ground
  • Momentum - Mining blocks increases your speed, as long every bit you go on going
  • Petramor - It absorbs rock for durability
  • Poisonous - Poisons enemies on hitting
  • Prickly - Nobody is safe from those thorns, they always injure.
  • Sharp - Hitting an enemy leaves them bleeding for a short fourth dimension
  • Shocking - Running around charges your tool, hit an enemy discharges it
  • Slimey - It'll launder off
  • Spiky - Blocking deals damage to the attacker
  • Splintering - Hit them more than to bargain more damage
  • Squeaky - Tool gains Silktouch but deals no damage
  • Potent - Blocking reduces the damage taken even more than
  • Stonebound - The tool mines faster as it wears out, but does less damage
  • Superheat - Deal bonus damage to enemies on burn
  • Tasty - You can eat your tool
  • Thermal Inversion - Striking an enemy in a hot or cold surround will chill or burn them
  • Unnatural - The tool mines faster the higher its mining level is to a higher place the required ane
  • Vile - Adds an additional soul per impale to your soul shard
  • Well-Established - Yous gain additional XP
  • Writable - More modifiers

Modifier list [edit]

Modifiers Fabric Issue
Haste Redstone Redstone Each redstone dust increases mining and attack speed by a pocket-sized amount. Multiple levels
Luck Lapis Lazuli Lapis Lazuli Adds fortune or looting. Tool has a chance to increases the luck. Calculation more lapis only uses one modifier. Not compatible with Silky
Sharp Nether Quartz Nether Quartz Increases attack damage. Different weapons scale differently. Multiple levels
Diamond Diamond Diamond Extra durability. Pocket-size stat increase. Mining level increased to Obsidian. Unmarried use.
Emerald Emerald Emerald fifty % durability increment. Mining level increased to Iron. Single utilise.
Fortified Sharpening Kit Sharpening Kit Increases/downgrades mining level depending on used sharpening kit. Uses no modifier slot.
Silktouch Silky Jewel Silky Jewel Allows blocks to be harvested without breaking them. Non compatible with Luck or Auto-Smelt. Unmarried utilize.
Reinforced Obsidian Plate Obsidian Plate Adds a chance to not consume durability. Multiple levels.
Beheading Ender Pearl Ender Pearl and Obsidian Obsidian Enemies driblet their heads. Multiple levels.
Smite Consecrated Soil Consecrated Soil Deals massive harm to undead. Multiple levels.
Blight of Arthropods Fermented Spider Eye Fermented Spider Heart Deals massive damage to spiders and silverfish. Multiple levels.
Peppery Blaze Powder Blaze Pulverization Set enemies on fire. Boosted fire damage on hit. Multiple levels.
Necrotic Necrotic Bone Necrotic Bone Heal when dealing impairment. Multiple levels.
Knockback Piston Piston or Sticky Piston Gluey Piston Adds extra knockback. Multiple levels.
Soulbound Nether Star Under Star Tool remains in inventory after death. Single use. Uses no modifier slot.
Height++ Expander (Vertical) Expander (Vertical) Increases the height of the area affected. Does not work for weapons. Can be combined with Width++
Width++ Expander (Horizontal) Expander (Horizontal) Increases the width of the surface area affected. Does not work for weapons. Can be combined with Pinnacle++
Mending moss Mending moss modifier Mending moss modifier Stores XP picked up. Max. amounts increases with level. Slowly repairs the tool. Has to be in hotbar or offhand to repair. Multiple levels.
Blasting 3x TNT TNT Breaks blocks fast. Will likely destroy harvested blocks. Requires but one modifier. Multiple levels.
Glowing 2x Glowstone Dust Glowstone Dust and 1x Eye of Ender Eye of Ender Places a lightsource on low light level for some immovability.
Shulking Popped Chorus Fruit Popped Chorus Fruit Causes enemy to float away. Each point increases floating duration. Single level.
Webbed Cobweb Cobweb Slows enemies. Multiple levels.

Materials pre MC 1.10 [edit]

Textile Base Immovability Mining Speed Mining Level Base Harm [1] Handle Modifier Material Power [2]
Wood Woods 59 2 0 (Rock) 0 x1 .
Stone Stone 131 4 i (Iron) 0.five x0.5 Stonebound I
Iron Iron [3] 250 6 2 (Redstone) 1 x1.3 Reinforced I
Flint Flintstone 171 five.25 1 (Atomic number 26) 1 x0.7 .
Cactus Cactus 150 v 1 (Iron) 1 x1 Jagged I
Bone Bone 200 four i (Atomic number 26) 0.5 x1 .
Obsidian Obsidian 89 seven iii (Obsidian) 1 x0.viii Reinforced Three
Alumite Alumite [3] 550 8 4 (Cobalt) 1.five x1.3 Reinforced Two
Netherrack Netherrack 131 4 2 (Redstone) 0.5 x1.2 Stonebound I
Slime Crystal (Blue) Slime Crystal (Blueish) 1200 two.0 0 (Stone) 0 x2 (MC i.6/1.7)
x1.five (MC 1.5)
Slimy [iv]
Slime Crystal (Green) Slime Crystal (Green) 500 1.5 0 (Stone) 0 x1.v (MC i.6/i.vii)
x2 (MC one.v)
Slimy [4]
Paper Stack Paper Stack 30 2 0 (Stone) 0 x0.iii Writable
Pig Iron Hog Iron [3] 250 6 3 (Obsidian) 1 x1.iii Tasty, Reinforced I
Cobalt Cobalt [3] 800 14 iv (Cobalt) 1.v x1.75 Reinforced II
Ardite Ardite [3] 600 8 4 (Cobalt) 1.v x2 Stonebound Two
Manyullyn Manyullyn [3] 1200 9 v (Manyullyn) two x2.v .
Copper Copper [3] 180 5 1 (Iron) 1 x1.xv .
Bronze Statuary [3] 350 vii 2 (Redstone) ane x1.iii Reinforced I
Steel Steel [3] 750 8 four (Cobalt) ii x1.three Reinforced II
Thaumium Thaumium [3] 400 7 3 (Obsidian) 1 x1.three Thaumic
Bedrockium Bedrockium [3] 7500 viii 0 (Stone) two x1.75 Heavy (Black Text)
Unstable Induced Unstable Induced [3] [5] 100 7 4 (Cobalt) 1 x0.6 Reinforced Iv, Mathematical!
Magical Wooden Magical Wooden 97 1.5 1 (Atomic number 26) 0 x1.00 Modifiable
Pink Slime Pink Slime 2000 3 1 (Iron) 0.5 x2.5 Slimy Pink
Lead Atomic number 82 [3] 250 9 1 (Iron) 1 x1.1 Heavy (Purple Text)
Electrum Electrum [iii] 90 17 ane (Atomic number 26) i x1.iv Fancy, Reinforced I
Invar Invar [3] 450 7 2 (Redstone) 1 x1.4 Reinforced I
Ferrous Ferrous [iii] 750 11 2 (Redstone) i x1.35 Reinforced I
Silver Silvery [3] lxxx 12 2 (Redstone) 1.v x1.30 Shiny
Shiny Shiny [3] 1050 14 4 (Cobalt) two.5 x1.50 Dense, Reinforced Two
Neutronium Neutronium 4800 9 5 (Manyullyn) iv x2.50 Supermassive
Infinity Infinity [half dozen] 10000 60 v (Manyullyn) 25 x10.0 Cosmic, Unbreakable

Material Traits [edit]

Depending on what Cloth is used in crafting will give the result different traits.

  • Stonebound - The tool mines faster every bit it wears out, but does less damage.
  • Reinforced - x% adventure per level of non losing durability on use.
  • Jagged - The tool does more damage as it wears out, but mines more slowly.
  • Writable - One extra modifier per piece.
  • Slimy - Appears to take a take chances to spawn slimes when you break a block with the tool.
  • Thaumic - 1 extra modifier for using a single piece, 2 extra for using at least 3 pieces or past making information technology entirely from thaumium in the event the tool yous make has 2 components (e.1000. a shovel or a hatchet).
  • Tasty - Has a adventure to drop bacon.

Notes on Traits [edit]

  • The tool head determines the fabric needed to repair the tool.
  • Whatever component can contribute a trait, regardless of whether or not it otherwise affects whatsoever of the statistics of the tool.
  • Traits do not stack, except for Writable and Thaumic, every bit in a higher place.
  • The durability of bones tools is determined by the head material, and is modified past the handle material. The bounden has no effect on durability.
  • The speed of bones tools is determined but past the head fabric.
  • The durability and speed of advanced tools are afflicted by each part. Specific information on this can exist found on the Tools folio.
  • Specific information on weapon damage tin can be found on the Weapons page.

Metallurgy 3 Materials [edit]

Material Group Base Durability Mining Speed Mining Level Base Damage [ane] Handle Modifier Material Ability [2]
Angmallen Base 300 viii 3 (Obsidian) ii x1.0 -
Damascus Steel Base 500 six 4 (Cobalt) ii x1.3 Reinforced II
Hepatizon Base of operations 300 8 three (Obsidian) 1 x1.2 -
Brass Precious 15 12 0 (Stone) i x0.2 -
Electrum Precious 100 nine.5 i (Atomic number 26) one x0.75 -
Platinum Precious 100 24 ii (Redstone) i x0.75 -
Silver Precious 25 16 i (Iron) 1 x0.2 -
Amordrine Nether 1300 fourteen 4 (Cobalt) 3 x1.eight Life Steal
Ceruclase Nether 500 vii 3 (Obsidian) iii x1.4 Slowness
Ignatius Under 200 4 1 (Iron) 2 x1.0 Ignite I
Inolashite Under 900 8 4 (Cobalt) iii x1.7 Poisonous substance II
Kalendrite Nether 1000 eight 4 (Cobalt) 3 x1.75 -
Midasium Under 100 10 3 (Obsidian) 3 x1.0 -
Sanguinite Nether 1750 2 8 (Atlarus) 4 x2.3 Wither I
Shadow Iron Nether 300 four 1 (Iron) ii x1.3 Reinforced I
Weakness I
Shadow Steel Nether 400 6 2 (Redstone) three x1.iii Reinforced II
Weakness 2
Vulcanite Nether 1500 10 5 (Manyullyn) 3 x2.0 Ignite 2
Vyroxeres Nether 300 7 3 (Obsidian) three x1.3 Poison I
Adamantine Fantasy 1550 ten 6 (Orichalcum) four x2.75 Reinforced Two
Astral Argent Fantasy 35 12 4 (Cobalt) ane x0.35 -
Atlarus Fantasy 1750 10 6 (Orichalcum) 4 x2.5 -
Black Steel Fantasy 500 8 2 (Redstone) 2 x1.three Reinforced Ii
Carmot Fantasy 50 12 4 (Cobalt) 1 x0.35 -
Celenegil Fantasy 1600 14 five (Manyullyn) 3 x2.5 -
Deep Atomic number 26 Fantasy 250 6 2 (Redstone) ii x1.three Reinforced II
Haderoth Fantasy 1250 12 4 (Cobalt) 3 x2.3 -
Mithril Fantasy 1000 nine four (Cobalt) 3 x1.5 -
Orichalcum Fantasy 1350 9 5 (Manyullyn) iii x2.5 -
Oureclase Fantasy 750 8 3 (Obsidian) two x1.three -
Prometheum Fantasy 200 4 i (Iron) 1 x1.0 -
Quicksilver Fantasy 1100 14 4 (Cobalt) three x1.8 -
Tartarite Fantasy 3000 fourteen seven (Tartarite) 5 x3.0 -
Desichalkos Ender 1800 ten 4 (Cobalt) iv x2.75 -
Eximite Ender 1000 viii 3 (Obsidian) 3 x1.3 -

Bows [edit]

Shortbows [edit]

The Durability of the tool tin be adamant with the equation: (<Left Limb Durability> + <Correct Limb Durability>) ten 0.75 x <Bowstring Durability Modifier>
The Arrow Speed of the tool can be adamant with the equation: (<Left Limb Arrow Speed> + <Right Limb Arrow Speed>) 10 0.five x <Bowstring Arrow Speed Modifier>
The Draw Speed of the tool can be adamant with the equation: (<Left Limb Draw Speed> + <Right Limb Draw Speed>) ten 0.45 x <Bowstring Draw Speed Modifier>

For instance, a shortbow made from a stone bow limb, flintstone bow limb, and bowstring results in a shortbow with a durability of 226, a describe speed of four.05 seconds, and an pointer speed of ane.
With Tinkers' Construct bows, Arrow Speed straight relates to the impairment the arrow deals - a bow with an Arrow Speed of 5.2 will bargain 5 hearts of harm at total power.

A bow structure tin can be very difficult. Before you make one, it is advised that yous think about what y'all are going to employ the bow for (long range, fast reload, swell damage), and, from there, carefully choose your materials to assemble your bow and arrows. (equation that takes everything into consideration : bow --> durability*arrow speed/draw speed ; arrow --> immovability*attack damage/weight/interruption chance ; the highest results are the best)

Bow Limbs [edit]

Material Bow Limb Cloth Power
Durability Describe Speed Arrow Speed
Wood Forest 97 0.9s iii -
Cactus Cactus 150 1s 3.4 Jagged I
Bone Bone 200 1.9s three -
Slime Crystal (Green) Slime Crystal (Green) 500 1.4s 4.ii Slimy
Slime Crystal (Blue) Slime Crystal (Bluish) 1200 one.05s 4 Slimy
Paper Paper 30 0.5s 1.one Writable
Stone Stone 131 iv.5s i Stonebound I
Flint Flint 171 4.5s 1 -
Obsidian Obsidian 89 5.45s 1 Reinforced 3
Netherrack Netherrack 131 4s 1 Stonebound I
Iron Atomic number 26 [iii] 250 2.7s v.two Reinforced I
Copper Copper [3] 180 2s iv.9 -
Bronze Statuary [3] 550 two.25s 5.one Reinforced I
Thaumium Thaumium 400 1.75s 4.75 Thaumic
Alumite Alumite [iii] 700 2.25s v Reinforced II
Pig Iron Hog Atomic number 26 [3] 250 2.1s 5.2 Tasty, Reinforced I
Steel Steel [3] 750 3s 5.five Reinforced Ii
Cobalt Cobalt [iii] 800 2.25s 5.three Reinforced II
Ardite Ardite [3] 500 ii.75s iv.ix Stonebound II
Manyullyn Manyullyn [3] 1200 2.5s v -

Bow Strings [edit]

Material Bow String Material Ability
Immovability Draw Speed Pointer Speed
Bowstring Bowstring 1x 1x 1x -
Enchanted Bowstring Enchanted Bowstring 1x [vii] 0.8x 0.9x Stonebound
Fiery Bowstring Fiery Bowstring 1.2x 1.1x 1.2x - [8]

Arrows [edit]

Using an pointer with a flint arrowhead, a wooden shaft, and a feather fletching, the stats of the arrow are ane.0 hearts of damage, a weight of 2.33, and an accurateness of 91%.

The Attack Damage of the arrow is decided purely past the Pointer Head.

The corporeality of Ammo you lot get with an arrow is determined by dividing the Durability by x, and rounding up. (For example, a Flintstone arrowhead with 171 Durability volition have eighteen ammo, while an Iron arrowhead with 250 Durability will have 25 ammo.)

The total Interruption Take chances tin can be determined with the equation: (<Shaft Break Chance> x <Arrowhead Break Chance>) + <Fletching Break Chance>. The Suspension Chance occurs when the arrow hits a block - the pointer will always interruption when it hits a mob.

The Weight of the arrow is decided past the arrowhead and shaft simply, and determines how fast the arrow falls when fired. Heavier arrows fall faster, and are thus more difficult to use.

Arrowheads [edit]

Textile Arrowhead Material Ability
Durability Assail Damage Weight Break Chance
Wood Wood 97 0 [9] 0.69 50% -
Ghostwood Ghostwood [10] 131 0.5 6.3 25% -
Darkwood Darkwood [x] 131 0.5 vi.3 25% -
Fusewood Fusewood [10] 250 1 6.five 25% -
Bloodwood Bloodwood [ten] 350 one.v vi.5 25% -
Cactus Cactus 150 i 0.76 100% Jagged I
Bone Bone 200 0.v 1.69 100% -
Slime Crystal (Green) Slime Crystal (Greenish) 500 0 [nine] 0.22 0% Slimy
Slime Crystal (Blue) Slime Crystal (Blue) 1200 0 [nine] 0.22 0% Slimy
Paper Newspaper 30 0 [9] 0.69 k% Writable
Stone Stone 131 0.five two.05 100% Stonebound I
Flint Flint 171 i 1.33 100% -
Obsidian Obsidian 89 i ii.iv 100% -
Netherrack Netherrack 131 0.5 1.five 130% Stonebound I
Nether Quartz Nether Quartz [10] 101 0.5 6.iii 25% -
Certus Quartz Certus Quartz [x] 250 one two.3 25% -
Iron Iron [3] 250 1 3.3 lxxx% Reinforced I
Copper Copper [3] 180 1 2.7 110% -
Bronze Statuary [3] 550 1 three.ii 120% -
Thaumium Thaumium 400 one 1.8 50% Thaumic
Alumite Alumite [iii] 700 1.5 i.one seventy% -
Pig Iron Grunter Atomic number 26 [3] 250 1 3 50% Tasty
Pokefennium Pokefennium [3] [10] 500 1 6.5 fifty% -
Fairy Fairy [three] [ten] 250 1 6.iii 25% -
Steel Steel [3] 750 2 3.6 xc% -
Cobalt Cobalt [three] 800 1.v three 200% -
Ardite Ardite [3] 500 one.5 1.25 200% -
Manyullyn Manyullyn [3] 1200 2 2.25 100% -

Shafts [edit]

Fabric Shaft Material Ability
Weight Intermission Chance Immovability
Stick Stick 1.0 15% 1x -
Sugar Cane Carbohydrate Cane 0.5 66% 1.5x -
Bone Os one.viii 2% 0.95x -
Blaze Rod Blaze Rod 0.9 8% one.2x Flame

Fletching [edit]

Material Fletching Cloth Ability
Durability Suspension Chance Accurateness
Feather Feather 1x +5% 91% -
Leaf Leafage 2.5x +0% 71% Stonebound
Slimy Leaves Slimy Leaves 1.4x +2% 94% Jagged
Slime Crystal (Green) Slime Crystal (Green) 0.8x +0.5% 96% -
Slime Crystal (Blue) Slime Crystal (Blue) 0.8x +0.5% 96% -

Crossbows [edit]

Crossbows are ranged weapons that fire bolts rather than arrows. While they tin can take longer to fire than a shortbow, crossbows are reloaded without belongings a mouse button and a loaded crossbow tin be stored, set to burn down later. Crossbow bolts also ignore an amount of armor based on their weight - the heavier the bolt, the greater the armor penetration.

Notes on Crossbow Construction [edit]

  • The crossbow torso office serves equally the weapon'due south handle and applies the handle modifier to durability.
  • The crossbow limb function serves as the weapon's head and determines base of operations durability, base damage, draw speed, and pointer speed.
  • A fiery bowstring makes a crossbow reload slower (1.1x draw time) and burn with more strength (one.2x arrow speed). It also adds Reinforced I.
  • An enchanted bowstring makes a crossbow reload faster (0.8x draw time) and fire with slightly less force (0.9x arrow speed). It also adds another modification slot, though this currently displays every bit "Stonebound".

Crossbow Materials [edit]

Material Base Durability Base Damage Draw Fourth dimension Arrow Speed Fabric Ability [one]
Wood Forest 97 0.5 i.65 4.5x -
Stone Stone 131 0.5 8.four 1.5x Stonebound I
Iron Iron [3] 250 1.0 five.05 7.8x Reinforced I
Flint Flintstone 171 one.0 viii.4 i.5x -
Cactus Cactus 150 i.0 1.85 five.1x Jagged I
Bone Bone 200 0.v 3.55 4.5x -
Obsidian Obsidian 89 1.0 x.2 one.5x Reinforced Iii
Alumite Alumite [three] 700 i.5 4.2 7.5x Reinforced Ii
Netherrack Netherrack 131 0.5 vii.five one.5x Stonebound
Slime Crystal (Green) Slime Crystal (Green) 500 0.v 2.6 6.3x Slimy
Slime Crystal (Blue) Slime Crystal (Blue) 1200 0.five 1.95 6x Slimy
Paper Newspaper 30 0.v 0.nine ane.65x Writable
Cobalt Cobalt [3] 800 1.5 4.2 7.95x Reinforced Ii
Ardite Ardite [iii] 500 ane.5 5.1 7.35x Stonebound
Manyullyn Manyullyn [3] 1200 2.0 4.65 7.5x -
Copper Copper [three] 180 1.0 3.75 vii.35x -
Bronze Statuary [3] 550 1.0 4.two seven.65x Reinforced I
Steel Steel [iii] 750 2.0 5.vi 8.25x Reinforced II
Pig Iron Pig Iron [3] 250 1.0 iii.9 seven.8x Tasty, Reinforced I
Thaumium Thaumium 400 one.0 3.25 vii.12x Thaumic

Bolts [edit]

Bolts are the ammunition for crossbows. They're made from bolt cores and fletching. A bolt core is fabricated by placing a Pointer Shaft of the desired textile on the casting table and then pouring molten iron over it. Like arrows, bolts accept an ammo count instead of durability.

Notes on Bolt Construction [edit]

  • All bolts have a base of ii modifier slots instead of the 3 of most other tools.
  • The greater a bolt'south weight, the greater its armor penetration and the shorter its flight distance. This is too modified past the arrow speed of the crossbow.
  • All bolts have a listed Attack value of 1 Heart. Your actual damage will depend on the arrow speed of the crossbow, the weight of the commodities, and modifiers.
  • Bolts' accuracy is determined past its fletching; fletching likewise influences terminal ammo count and break risk.

Commodities Core Materials [edit]

Textile Ammo Count Weight Break Take chances Material Ability [i]
Wood Forest 25 4.34 vii% -
Stone Rock thirteen 6.38 ten% Stonebound I
Iron Iron [3] 33 viii.25 viii.8% Reinforced I
Flint Flint 18 5.29 10% -
Cactus Cactus 25 4.44 ten% Jagged I
Bone Bone 25 5.84 10% -
Obsidian Obsidian twenty half dozen.ix 10% Reinforced III
Alumite Alumite [3] 33 4.95 8.2% Reinforced Two
Netherrack Netherrack 30 5.55 11.8% Stonebound
Slime Crystal (Green) Slime Crystal (Green) 38 3.63 iv% Slimy
Slime Crystal (Blue) Slime Crystal (Blueish) fifty 3.63 4% Slimy
Paper Newspaper 8 4.34 64% Writable
Cobalt Cobalt [iii] 44 7.8 16% Reinforced II
Ardite Ardite [3] l 5.18 16% Stonebound
Manyullyn Manyullyn [3] 56 6.68 ten% -
Copper Copper [3] 29 vii.35 x.half dozen% -
Bronze Statuary [3] 33 8.1 xi.ii% Reinforced I
Steel Steel [3] 33 8.7 9.4% Reinforced Ii
Pig Iron Grunter Atomic number 26 1 33 seven.8 seven% Tasty, Reinforced I
Thaumium Thaumium 33 6 vii% Thaumic

Fletching [edit]

Fabric Ammo Count Accurateness Break Risk
Feather Plume 100% 97.5% +0
Leaves Leaves 250% 87.v% -4
Slime Crystal (Green) Slime Crystal (Green) or Slime Crystal (Blue) Slime Crystal (Blue) eighty% 100% -iii.6
Slimy Leaves Slimy Leaves 140% 99% -ii.4
  1. 1.0 one.ane i.2 one.three Base of operations attack is adamant by the blade but. Standard attack from a Broadsword adds 2, so for case a Broadsword with a Wood Blade will have 2 hearts attack, while Manyullyn volition have iv.
  2. 2.0 two.1 To acquire a tool with this ability at least one part must exist of this material.
  3. three.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 three.09 3.10 3.xi 3.12 three.xiii 3.14 3.15 3.16 3.17 3.eighteen three.19 3.xx 3.21 iii.22 3.23 iii.24 3.25 three.26 3.27 3.28 3.29 3.xxx 3.31 3.32 iii.33 3.34 iii.35 three.36 3.37 three.38 3.39 three.40 iii.41 3.42 three.43 3.44 three.45 3.46 3.47 3.48 3.49 3.50 3.51 iii.52 iii.53 3.54 These metal parts must be crafted in the Smeltery.
  4. four.0 4.i Trait available in one.seven.ten version.
  5. A tool made fully out of this material has the unbreakable modifier.
  6. These metallic parts must be crafted in Dire Crafting Table.
  7. While the Enchanted Bowstring shows having a 1x durability modifier, it actually seems to employ a 0.5x modifier to the tool. (FTB Infinity)
  8. While the Fiery Bowstring shows having no Material Abilities, it actually seems to use Reinforced I to the tool. (FTB Infinity)
  9. 9.0 nine.1 9.2 9.3 While the Arrowhead only has 0 Hearts of damage, the resulting Arrow will have 0.5.
  10. 10.0 10.i 10.ii 10.iii 10.4 10.5 10.6 10.7 From the ExtraTiC mod, which is included in FTB Infinity.

Can You Not Repair Demon Tinkers,

Source: https://ftbwiki.org/Materials_%28Tinkers%27_Construct%29

Posted by: kwansuicharcon54.blogspot.com

0 Response to "Can You Not Repair Demon Tinkers"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel